![]() Effective against lines of zombies, ineffective when surrounded * The uncharged staff of lightning kills enemies in a line or small cluster. Did NOT 1HKO the super zombie on round 22, requiring several shots. ![]() * The charged staff of fire destroys zombies in a massive area, often above or even behind the user. It was a 1Hit Kill against the super zombie on round 20 ![]() * The staff of ice, even uncharged, seems to have unlimited range in a wide beam. * Taking a charged staff removes your other weapons, but not your weapon slots ![]() * You can't buy a staff if you already hold an unpowered one, but you can get another from the box > open the door to the toxin, revealing the 4 elements door > buy the last console to open the pack a punch machine * Once you teleport and run into the corridor you can: * You then have to link the teleporters, even though they're right near eachother (You must hit the table room button before the power room button) * Using the teleporter requires buypoint buttons, one in the point-exchange table room, one in the power room, and one near the stairs to the teleporter room. * Both the toxin door and the unlock to the PAP are found in the teleport room It will tell you that you need more toxin. * After activating the generator, pull the level in the gas room. * Near the door from the trap area to the point-exchange table area Activating it requires pushing 4 buttons: ![]() * The generator is located in the power room. * To complete the easter egg, you must turn on the generator before unlocking the PAP * Mule Kick doesn't work when buying staves from the vault * Walking through the doorway from the doubletap room to the trap room can cause zombies to freeze in place * Zombies spawning in the tunnels are often stuck * Often the speed-up from the adreneline power up can last until next down. ![]()
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